Configuration Parameters Reference¶
This document describes all configuration parameters used by the Quantum Collider
Sandbox simulation and visualization. Parameters are defined in
quantum_collider_sandbox.config and can be adjusted for different use cases.
Physics Integration¶
- DT¶
Type: float Default: 0.001 Range: 0.00001 – 0.02 (via GUI)
Base simulation timestep in arbitrary units. Smaller values yield smoother, more accurate motion but increase CPU/GPU load. Use 0.001 for realistic visualization; 0.002 for faster but slightly less smooth playback.
- SUBSTEPS¶
Type: int Default: 4 Range: 1 – 10 (via GUI)
Number of physics integration steps per frame. Higher values improve numerical stability and reduce jitter, especially for fast particles or strong forces. Recommended: 4–5 for smooth visualization.
- INTEGRATOR¶
Type: str Default:
"leapfrog"Options:"euler","leapfrog"Integration scheme for particle motion.
euler — Simple first-order Euler; faster but less accurate, energy drift.
leapfrog — Symplectic integrator; preserves energy better, recommended for realistic long-running simulations.
Forces and Fields¶
- COULOMB_K¶
Type: float Default: 40.0 Range: 0.0 – 200.0 (via GUI)
Coulomb constant scaling for electromagnetic repulsion/attraction between charged particles. Set to 0 to disable Coulomb force.
- GRAVITY_G¶
Type: float Default: 6.0 Range: 0.0 – 80.0 (via GUI)
Gravitational constant scaling. Affects all massive particles. Set to 0 for collision-only or beam experiments without gravity.
- SOFTENING¶
Type: float Default: 0.05
Softening length for force calculations. Prevents singularities when particles get very close; larger values smooth forces but reduce accuracy at short range.
- CUTOFF_RADIUS¶
Type: float Default: 15.0
Maximum distance for force computations. Particles beyond this distance do not interact. Reduces computational cost for large systems.
- MAGNETIC_FIELD¶
Type: tuple of (float, float, float) Default: (0.0, 0.0, 2.0)
Uniform magnetic field (B_x, B_y, B_z). Charged particles follow curved trajectories (Lorentz force). Used in cyclotron and synchrotron presets.
- E_FIELD¶
Type: tuple of (float, float, float) Default: (0.0, 1.0, 0.0)
Uniform electric field (E_x, E_y, E_z). Accelerates charged particles along the field direction.
- STRONG_FORCE_K¶
Type: float Default: 0.0 Range: 0.0 – 100.0 (via GUI)
Strong nuclear force strength. Attractive at short range; used for LHC-style proton-proton collisions. Set to 0 for electromagnetic-only physics.
- STRONG_FORCE_RANGE¶
Type: float Default: 0.5 Range: 0.1 – 3.0 (via GUI)
Effective range of the strong force. Particles within this distance feel the strong interaction.
Relativity and Speed Limits¶
- SPEED_OF_LIGHT¶
Type: float Default: 30.0
Speed of light in simulation units. Used for relativistic kinematics when
USE_RELATIVITYis enabled. Particles are capped below this speed.
- USE_RELATIVITY¶
Type: bool Default: True
Enable relativistic dynamics (Lorentz factor, mass increase at high speed). Recommended for high-energy collision presets (LHC, e⁺e⁻ annihilation).
- SYNCHROTRON_COEFF¶
Type: float Default: 0.0 Range: 0.0 – 1.0 (via GUI)
Synchrotron radiation coefficient. Simulates energy loss when charged particles accelerate in magnetic fields. Nonzero values add radiative damping for more realistic cyclotron/synchrotron behavior.
- MAX_VELOCITY¶
Type: float Default: 29.9
Hard cap on particle speed (must be < SPEED_OF_LIGHT). Prevents numerical overflow.
- MIN_VELOCITY¶
Type: float Default: 0.01
Minimum velocity floor. Avoids numerical traps when particles come to rest (e.g., at boundaries).
Collisions and Pair Creation¶
- COLLISION_RESTITUTION¶
Type: float Default: 0.85
Coefficient of restitution for elastic collisions (0 = fully inelastic, 1 = fully elastic). Affects bounce behavior when particles collide.
- PAIR_CREATION_THRESHOLD¶
Type: float Default: 15.0 Range: 1.0 – 50.0 (via GUI)
Kinetic energy threshold (in simulation units) above which high-energy collisions can create particle-antiparticle pairs (e.g., e⁺e⁻ from photons).
- SPAWN_VELOCITY_SPREAD¶
Type: float Default: 2.5
Velocity spread when spawning random particles. Used for preset setups.
Boundary Conditions¶
- BOUNDARY_MODE¶
Type: str Default:
"reflect"Options:"reflect","periodic","none"reflect — Particles bounce off boundaries (elastic reflection).
periodic — Particles wrap around (toroidal space).
none — No boundary; particles can leave the simulation volume.
- BOUNDARY_SIZE¶
Type: float Default: 12.0 Range: 3.0 – 30.0 (via GUI)
Half-extent of the simulation box. The domain is a cube from (-BOUNDARY_SIZE, -BOUNDARY_SIZE, -BOUNDARY_SIZE) to (BOUNDARY_SIZE, BOUNDARY_SIZE, BOUNDARY_SIZE).
Visualization¶
- WINDOW_WIDTH¶
Type: int Default: 2560
Window width in pixels. Adjust for your display; smaller values improve performance on low-end GPUs.
- WINDOW_HEIGHT¶
Type: int Default: 1600
Window height in pixels.
- WINDOW_TITLE¶
Type: str Default:
"Quantum Collider Sandbox"Title of the application window.
- CAMERA_POS¶
Type: tuple of (float, float, float) Default: (0.0, 2.0, 22.0)
Initial camera position (x, y, z). Use RMB+drag to orbit, scroll to zoom.
- CAMERA_LOOKAT¶
Type: tuple of (float, float, float) Default: (0.0, 0.0, 0.0)
Point the camera looks at (usually the simulation center).
- CAMERA_FOV¶
Type: float Default: 55
Camera field of view in degrees. Larger values = wider view, more distortion.
- BACKGROUND_COLOR¶
Type: tuple of (float, float, float) Default: (0.01, 0.01, 0.03)
Background color (R, G, B) in [0, 1]. Dark blue-black for space-like feel.
- BASE_PARTICLE_RADIUS¶
Type: float Default: 0.12 Range: 0.02 – 0.3 (via GUI “P.Size”)
Base radius for rendering particles. Combined with per-type radius from the PDG table for final size.
- PARTICLE_RADIUS_SCALE¶
Type: float Default: 0.45
Scale factor applied to particle radii from the PDG table. Tunes relative sizes of different particle types.
- TRAIL_LENGTH¶
Type: int Default: 1000
Maximum number of trail segments per particle. Longer trails show more history but use more memory and GPU.
- TRAIL_WIDTH¶
Type: float Default: 2.0 Range: 0.5 – 5.0 (via GUI “Trail W”)
Line width for particle trails in pixels.
- FLASH_OPACITY¶
Type: float Default: 0.1
Alpha (0–1) for collision flash particles. Lower = more transparent; particles remain visible through flashes.
Black Hole¶
- BH_MASS¶
Type: float Default: 200.0 Range: 10.0 – 2000.0 (via GUI)
Black hole mass in simulation units. Schwarzschild radius r_s = 2·M/c². Affects gravitational pull and accretion disk.
Internal / Limits¶
- MAX_PARTICLES¶
Type: int Default: 100
Maximum number of particles in the simulation. Decays and collisions can create new particles; excess are culled.
- NUM_TYPES¶
Type: int Default: 48
Number of particle type slots (40 PDG + 8 reserved for user-defined).
Recommended Defaults for Realistic & Smooth Visualization¶
For a balance of realistic physics and smooth motion:
DT = 0.001 — Smaller timestep reduces numerical jitter
SUBSTEPS = 4 — More integration steps per frame
INTEGRATOR =
"leapfrog"— Energy-conserving integrationUSE_RELATIVITY = True — Correct high-energy behavior
TRAIL_LENGTH = 1000 — Sufficient history for trajectory visibility
TRAIL_WIDTH = 2.0 — Readable trails without clutter
These are the defaults in config.py. Adjust via the in-app GUI sliders
or by modifying config.py before launch.